Most Common Rules Which Used For Interaction Design
User Interface design is crucial for several reasons. The more intuitive the user interface is, the easier it is to use. It adds the concepts of- usability, visualization and functionality. The better the user interface is , the more your users it will attract.
Designers should work hard, so users don’t have to.
Building the user experience of the product, to enhance the user’s interest and engage him in the application is the job of a designer.
Information architecture is an information of the product or articles- you make available, the way to build the structure of your site to provide the desired information it is intended to. So that it serves the purpose of the user for which he landed on your website. Here can be done classification i.e. putting similar things together and dis-similar things together, so that similar things can resemble with one another.
Every product is made for a set of people on whom the product is targeting up on i.e. if we are the makeup brand, our target audience is ladies. A basic step is grouping of individual user into set of users. It is very helpful as it is easy to categories the mass’s interest regarding the product.
It is important to make your design look simple and so that it communicates clearly to the users. One can provide shortcuts so that the user doesn’t have to go long procedures to get the information they need. Icons are the excellent example in case of conventions.
There exists a difference between what we design and how users actually use the application:
- People don’t read, they scan the application at first.
- User doesn’t wait for the best solution to pop up in the last section, they choose the “good enough” solution.
Design with consistency, this simply means using the same sequences of actions for similar conditions and also the design patterns can be made consistent.
A consistent interface will allow the users to accomplish their tasks and goals easily.
You need to keep your users informed of what is happening next at every step of your process. This feedback needs to be clear and relevant so that user can connect with it rapidly.
A good interface should be designed in such a way to avoid errors as much as possible, but if error occurs the system needs to make it easy for the user to understand the issue and resolve it. The simplest way to handle the error includes displaying error notifications with descriptive hints to solve the problem.
Reversing the mistake:
If there is an option “undo” that helps to reverse the mistake instantly that has been committed by chance will lead the user to explore more options freely. It can be ranged from a simple button to a group of history actions.
You should follow a set of rules and guidelines that will help you to be in the right direction.