While designing Mobile applications we should take care of the small things because those small things make a good User interface. I am sharing some of the basic mobile design aesthetics which we all should use for better results.
Thumb Reaching Zone: How easy to reach our thumbs to tap areas on a mobile phone’s screen.
Reaching this area requires uncomfortable finger movements and a lot of stretching
Reaching this area requires some stretching. Can be hard for users with small hands
Reaching this area is very easy on nature and does not require stretching.
We have to use the right design system for iOS and Android. Both iOS and Android have a different user base. Also never carry UI Elements from e platform another.
We are already aware of the In-depth information and UI resources to designing pixel-perfect applications to integrate seamlessly with the Apple platform
Material design is an adaptable system of guidelines, components, and tools that support the best practices of user interface designs for android.
Think device first
First, we have to be aware of the “unsafe areas” (notch, camera punch-hole, etc.)
Be careful when designing in these areas, you should not include menu or tab elements in there.
Everything within the “safe areas” will be visible on different device screens.
Every font can evoke different emotions and provide easy readability at the same time.
We have to choose a typeface that works well in multiple sizes and weights to maintain readability and usability in every size
Use legible font size. The text should be at least 11 points so a user can read it at a typical viewing distance without zooming
Use contrast checkers to prevent color problems, also use 60-30-10 rule which refers to an ideal proportion that is meant to reach a balance among colors
We have to design finger-friendly buttons because Mistaken taps often happen due to small touch controls
Create controls that measure a minimum of 10-12mm (40px) in order that they are often accurately tapped with a finger.
Apple recommends a minimum target size of 44 pixels (px) wide 44px tall.
Google recommends a minimum target size of 48 dp wide 48 dp tall
Keep screens as short as possible, using cards with a tap to extend feature or by breaking tasks into screens
Tab bars are very important for every app, We have to design clear and clean tab bars also name all tabs whenever possible for better user experience.
Tap or swipe mobile gestures? It is very important to choose the right gestures because if sometimes using the wrong type of gesture can lead to a broken UX.
Select or submit
Cancel or escape
Enable or disable
In this blog, I have mentioned a few important rules for perfect mobile design to improve design skills. I hope you’ve learned something from this post and found useful tips for your design skills.