Reasons Why Designers Like Designing With Figma

Bharat | 8th August 2018

Figma is one of the well-known designing tools present today. It is the very first browser-based interface design tool to come to the market, and it’s also a name we are coming across more and more in the design industry. It was co-created in the year 2013 by Dylan Field, who aspired to do for designing interface what Google Docs did for editing text. As we all know, designing is experiencing a massive shift – changing from when the design was at an end of the product designing cycle where designers were just making things prettier, to now where it has been through the entire process. Figma has the potential to transform the style the designing team cooperates. In this blog, I am going to tell you why designers like designing with Figma.

Important Reasons Showing Why Designers Love Designing With Figma:

Content-based designing:

Figma is a web-based designing tool which authorizes anyone with whom you want to use updated designs via their browser. This attribute enables content to have a previous and more notable effect on the products and features we design. When a content and product designer has to work across two versions of the same file, no one can do so effectively. Despite continuous communication, we were technically isolated by the software. Interfaces were continuously developing and so was the content. We were regularly out of the sync, with someone playing a time taking the game of catch-up.

Use of design telepathy:

When you look at each other’s cursor whipping about the canvas, you can nearly forecast what your teammate will do next – like design telepathy. As you get to know about some content being written, you are already designing the tremendous way to provide it. Or if you look at a current interaction or feature to come to life, you are already designing the content they required.

Also Read: UI DESIGNING TOOLS SPEEDING UP THE WORKFLOW OF UI DESIGNERS

Broader Collaboration:

When we are not conveying through brain waves, comments have been a disclosure. You can leave yourself TODOs or tag your team members when you got fresh thoughts. They have also been magnificent for capturing notes during the research sessions.

Conclusion:

As product and content designers, cooperation is not optional. You need strategy flows and screens based on the particular content your users need. And you required that real content from the outset to shape the design decisions. Figma has disconnected the trouble in making that happen – it’s really game-changing.

About Author

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Bharat

Bharat is a Content Writer at Oodles Studio having an immense passion for writing Technical Content. He has written content on UI, UX, web designing, and graphic designing.

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