Figma is a web-based designing tool which authorizes anyone with whom you want to use updated designs via their browser. This attribute enables content to have a previous and more notable effect on the products and features we design. When a content and product designer has to work across two versions of the same file, no one can do so effectively. Despite continuous communication, we were technically isolated by the software. Interfaces were continuously developing and so was the content. We were regularly out of the sync, with someone playing a time taking the game of catch-up.
When you look at each other’s cursor whipping about the canvas, you can nearly forecast what your teammate will do next – like design telepathy. As you get to know about some content being written, you are already designing the tremendous way to provide it. Or if you look at a current interaction or feature to come to life, you are already designing the content they required.
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When we are not conveying through brain waves, comments have been a disclosure. You can leave yourself TODOs or tag your team members when you got fresh thoughts. They have also been magnificent for capturing notes during the research sessions.
As product and content designers, cooperation is not optional. You need strategy flows and screens based on the particular content your users need. And you required that real content from the outset to shape the design decisions. Figma has disconnected the trouble in making that happen – it’s really game-changing.